
// Hardware cfg - Generated by QUAKE LIVE. Do not modify
// For mouse Logitech MX518 (800DPI - set)
// SENS 3.5 CL .1 M_YAW/PITCH .020
// For ZOWQIE EC1-a sens 2 cl_ac .3
/////////////////////////////////////////////////////////////////////////////////////////////////////

unaliasall
unbindall
cvar_restart

bind ` "toggleconsole"
bind 4 "weapon 4;cg_crosshairsize 30;cg_drawcrosshair 2;cg_crosshairhitstyle 0;cg_drawgun 0;"
bind q "weapon 8;cg_crosshairsize 45;cg_drawcrosshair 3;cg_crosshairhitstyle 0;cg_drawgun 0;"
bind 2 "weapon 2;cg_crosshairsize 30;cg_drawcrosshair 2;cg_crosshairhitstyle 0;cg_drawgun 0;"
bind c "weapon 3;cg_crosshairsize 45;cg_drawcrosshair 3;cg_crosshairhitstyle 1;cg_drawgun 0;"
bind f "weapon 6;cg_crosshairsize 37;cg_drawcrosshair 1;cg_crosshairhitstyle 0;cg_drawgun 0;"
bind r "weapon 5;cg_crosshairsize 38;cg_drawcrosshair 9;cg_crosshairhitstyle 1;cg_drawgun 3;"
bind e "weapon 7;cg_crosshairsize 45;cg_drawcrosshair 3;cg_crosshairhitstyle 1;cg_drawgun 0;"
bind MOUSE4 "weapon 1;cg_crosshairsize 30;cg_drawcrosshair 6;cg_crosshairhitstyle 0;cg_drawgun 3;"
bind m "weapon 9;cg_crosshairsize 11;cg_drawcrosshair 1;cg_crosshairhitstyle 0;cg_drawgun 0;"
bind ~ "toggleconsole"


//move controls
bind s "+back"
bind w "+forward"
bind d "+moveright"
bind a "+moveleft"
bind CTRL "+movedown"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "say ^5|^4]"
bind MWHEELDOWN "say_team ^1GO RED"
bind MWHEELUP "say_team ^2==>> ^3QUAD ^5QUAD ^4QUAD ^1QUAD ^2<<=="
bind SPACE "+speed"
bind SHIFT "+zoom"


//Weapon
//bind MOUSE4	"weapon 1;cg_crosshairsize 30;cg_drawcrosshair 6;cg_drawgun 0;"
//bind 2 		"weapon 2;cg_crosshairsize 30;cg_drawcrosshair 2;cg_drawgun 0;"
//bind v 		"weapon 3;cg_crosshairsize 45;cg_drawcrosshair 3;cg_drawgun 2;"
//bind 5 		"weapon 4;cg_crosshairsize 30;cg_drawcrosshair 2;cg_drawgun 0;"
//bind r 		"weapon 5;cg_crosshairsize 37;cg_drawcrosshair 7;cg_drawgun 0;"
//bind a 		"weapon 6;cg_crosshairsize 37;cg_drawcrosshair 1;cg_drawgun 0;"
//bind t		"weapon 7;cg_crosshairsize 45;cg_drawcrosshair 3;cg_drawgun 0;"
//bind w		"weapon 8;cg_crosshairsize 36;cg_drawcrosshair 4;cg_drawgun 0;"
//bind MOUSE5	"weapon 9;cg_crosshairsize 11;cg_drawcrosshair 1;cg_drawgun 0;"
//bind g		"weapon 14;cg_crosshairsize 45;cg_drawcrosshair 1;cg_drawgun 0;"

//////////////////////////////////////////////////////////////////////////////////////////////////////
//Weapon
//bind MOUSE4	"weapon 1;cg_crosshairsize 30;cg_drawcrosshair 6;cg_drawgun 2;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind 2 		"weapon 2;cg_crosshairsize 45;cg_drawcrosshair 1;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind v 		"weapon 3;cg_crosshairsize 38;cg_drawcrosshair 27;cg_drawgun 2;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind 5 		"weapon 4;cg_crosshairsize 41;cg_drawcrosshair 27;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind r 		"weapon 5;cg_crosshairsize 38;cg_drawcrosshair 27;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind a 		"weapon 6;cg_crosshairsize 37;cg_drawcrosshair 1;cg_drawgun 0;cg_crosshairbrightness 0;cg_crosshaircolor 25;"
//bind t		"weapon 7;cg_crosshairsize 30;cg_drawcrosshair 27;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind w		"weapon 8;cg_crosshairsize 38;cg_drawcrosshair 27;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 1;"
//bind MOUSE5	"weapon 9;cg_crosshairsize 11;cg_drawcrosshair 1;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 25;"
//bind g		"weapon 14;cg_crosshairsize 45;cg_drawcrosshair 1;cg_drawgun 0;cg_crosshairbrightness 1;cg_crosshaircolor 25;"



//Weapon
//bind MOUSE4	"weapon 1;cg_crosshairsize 30;cg_drawcrosshair 6;cg_drawgun 0;"
//bind 2 		"weapon 2;cg_crosshairsize 30;cg_drawcrosshair 2;cg_drawgun 0;"
//bind v 		"weapon 3;cg_crosshairsize 37;cg_drawcrosshair 4;cg_drawgun 0;"
//bind 5 		"weapon 4;cg_crosshairsize 30;cg_drawcrosshair 2;cg_drawgun 0;"
//bind r 		"weapon 5;cg_crosshairsize 37;cg_drawcrosshair 7;cg_drawgun 0;"
//bind a 		"weapon 6;cg_crosshairsize 37;cg_drawcrosshair 1;cg_drawgun 0;"
//bind t		"weapon 7;cg_crosshairsize 45;cg_drawcrosshair 3;cg_drawgun 0;"
//bind w		"weapon 8;cg_crosshairsize 36;cg_drawcrosshair 4;cg_drawgun 0;"
//bind MOUSE5	"weapon 9;cg_crosshairsize 11;cg_drawcrosshair 1;cg_drawgun 0;"
//bind g		"weapon 14;cg_crosshairsize 45;cg_drawcrosshair 1;cg_drawgun 0;"

seta cg_guny 3.101


//////////////////////////////////////////////////////////////////////////////////////////////////////
//Network
bind - "rate 25000;Cl_MaxPackets 100;Cl_TimeNudge 0;cg_lagometer 2;echo ^1L^7oca^1L ^1S^7etting^1S;"
bind = "rate 15000;cl_maxpackets 30;cl_timenudge -7;cg_lagometer 2;echo ^4I^7nterne^4T ^4S^7etting^4S;"

bind , "god"
bind . "give all"

bind ` "toggleconsole"
bind ~ "toggleconsole"
bind 7 "name ^7m^0ouz^7`C^0ooller"
bind 8 "name ^7mouz^4<>^7cooller"
bind 9 "name ^0m0u^3Z^0coolle^3R"

bind ESCAPE "togglemenu"

bind F10 "team red"
bind F11 "team blue"
bind F12 "screenshot"

bind F1 "vote yes; say Yesss"
bind F2 "vote no; say  ^4No Way~ "
bind F3 "readyup"
bind F4 "notreadyup"

bind F5 "time"

bind F8 "vid_restart"

bind i "say_team ^2==>> ^3QUAD ^5QUAD ^4QUAD ^1QUAD ^2<<=="
bind k "say_team ^2==>> ^3QUAD ^5QUAD ^4QUAD ^1QUAD ^2<<=="
bind KP_INS "vstr ton"
bind l "say_team ^0[^3ENEMY RAIL^0] ^4-^7TAKE CARE BABY^4-"


bind o "say_team ^2==>> ^3QUAD ^5QUAD ^4QUAD ^1QUAD ^2<<=="
bind p "say_team ^0[^3ENEMY RAIL^0] ^4-^7TAKE CARE BABY^4-"

seta vdn "vstr vol02"
seta vup "vstr vol04"
seta vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo Volume ^4<^7===========^4>;echo;echo"
seta vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo Volume ^4<^0||^7=========^4>;echo;echo"
seta vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo Volume ^4<^7=^0||^7========^4>;echo;echo"
seta vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo Volume ^4<^7==^0||^7=======^4>;echo;echo"
seta vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo Volume ^4<^7===^0||^7======^4>;echo;echo"
seta vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo Volume ^4<^7====^0||^7=====^4>;echo;echo"
seta vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo Volume ^4<^7=====^0||^7====^4>;echo;echo"
seta vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo Volume ^4<^7======^0||^7===^4>;echo;echo"
seta vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo Volume ^4<^7=======^0||^7==^4>;echo;echo"
seta vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo Volume ^4<^7========^0||^7=^4>;echo;echo"
seta vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo Volume ^4<^7=========^0||^4>;echo;echo"

seta ccdn "vstr cc10"
seta ccup "vstr cc01"
seta cc00 "set cg_crosshairbrightness 0.0;set ccdn vstr cc00;set ccup vstr cc01;echo  ^4<^7===========^4>;echo;echo"
seta cc01 "set cg_crosshairbrightness 0.1;set ccdn vstr cc00;set ccup vstr cc02;echo  ^4<^0||^7=========^4>;echo;echo"
seta cc02 "set cg_crosshairbrightness 0.2;set ccdn vstr cc01;set ccup vstr cc03;echo  ^4<^7=^0||^7========^4>;echo;echo"
seta cc03 "set cg_crosshairbrightness 0.3;set ccdn vstr cc02;set ccup vstr cc04;echo  ^4<^7==^0||^7=======^4>;echo;echo"
seta cc04 "set cg_crosshairbrightness 0.4;set ccdn vstr cc03;set ccup vstr cc05;echo  ^4<^7===^0||^7======^4>;echo;echo"
seta cc05 "set cg_crosshairbrightness 0.5;set ccdn vstr cc04;set ccup vstr cc06;echo  ^4<^7====^0||^7=====^4>;echo;echo"
seta cc06 "set cg_crosshairbrightness 0.6;set ccdn vstr cc05;set ccup vstr cc07;echo  ^4<^7=====^0||^7====^4>;echo;echo"
seta cc07 "set cg_crosshairbrightness 0.7;set ccdn vstr cc06;set ccup vstr cc08;echo  ^4<^7======^0||^7===^4>;echo;echo"
seta cc08 "set cg_crosshairbrightness 0.8;set ccdn vstr cc07;set ccup vstr cc09;echo  ^4<^7=======^0||^7==^4>;echo;echo"
seta cc09 "set cg_crosshairbrightness 0.9;set ccdn vstr cc08;set ccup vstr cc10;echo  ^4<^7========^0||^7=^4>;echo;echo"
seta cc10 "set cg_crosshairbrightness 1.0;set ccdn vstr cc09;set ccup vstr cc10;echo  ^4<^7=========^0||^4>;echo;echo"

bind [ "r_overbrightbits 1;r_gamma 1.1;vid_restart;echo overbrightbits 1 gamma 1.1"`
bind ] "r_overbrightbits .9;r_gamma 1.3;vid_restart;echo overbrightbits .9 gamma 1.3"

bind UPARROW "vstr ccup"
bind DOWNARROW "vstr ccdn"

bind RIGHTARROW "vstr vup"
bind LEFTARROW "vstr vdn"


bind TAB "+scores"
bind u "say_team ^2==>> ^3QUAD ^5QUAD ^4QUAD ^1QUAD ^2<<=="


bind y "say_team ^2==>> ^3QUAD ^5QUAD ^4QUAD ^1QUAD ^2<<=="
seta capturelimit "8"
seta cg_autoAction ""
seta cg_autoHop "1"
seta cg_bob "0"
seta cg_brassTime "0"
seta cg_crosshairhitstyle "0"
seta cg_crosshairpulse "0"
seta cg_crosshaircolor "1"
seta cg_drawCrosshair "1"
seta cg_enemycrosshairnames "0"
seta cg_drawcfragmessages "0"
seta cg_drawCrosshairNames "0"
seta cg_drawfragmessages "0"
seta cg_gibs "0"
seta cg_enemyHeadColor "0xffffffff"
seta cg_enemyLowerColor "0x005500ff"
seta cg_enemyUpperColor "0x00ffffff"
//seta cg_enemyHeadColor "0x00ff0000"
//seta cg_enemyLowerColor "0x00ff0000"
//seta cg_enemyUpperColor "0x00ff0000"
seta cg_forceEnemyModel "keel/bright"
seta cg_forceEnemySkin "bright"
seta cg_forceTeamModel "razor/bright"
seta cg_forceTeamSkin "bright"
seta cg_fov "100"

seta cg_hudFiles "ui/nam1p.cfg"

seta cg_kickscale "0"
seta cg_lagometer "2"
seta cg_lightningstyle "5"
seta cg_marks "0"
seta cg_predictItems "1"
seta cg_premium "0"
seta cg_railstyle "2"
seta cg_railTrailTime "700"
seta cg_selectedPlayer "0"
seta cg_selectedPlayerName ""
seta cg_smokegrowth_gl "0"
seta cg_smokegrowth_rl "0"
seta cg_smokeradius_gl "2"
seta cg_smokeradius_rl "0"
seta cg_teamChatHeight "8"
seta cg_teamChatTime "3000"
seta cg_TeamHeadColor "0x2a0000ff"
seta cg_TeamLowerColor "0x2a0000ff"
seta cg_TeamUpperColor "0x2a0000ff"
seta cg_truelightning "1"
seta cg_viewsize "100"
seta cg_xerpclients "1"
seta cg_ZoomSensitivity "1,13785"
seta cl_allowConsoleChat "0"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoTimeNudge "1"
seta cl_demoRecordMessage "2"
seta cl_freelook "1"
seta cl_maxPing "50"
seta cl_packetdup "0"
seta cl_run "1"
seta cl_timeNudge "0"
seta cl_viewAccel "1.7"
seta color1 "1"
seta color2 "5"
seta com_allowConsole "1"
seta com_configVersion "17"
seta com_hunkMegs "56"
seta com_idleSleep "0"
seta com_introplayed "1"
seta com_maxfps "125"
seta com_soundMegs "16"
seta com_zoneMegs "64"
seta com_ignorecrash "1"
seta con_background "0"
seta con_height "0.5"
seta con_opacity "0.9"
seta con_scale "0.5"
seta con_speed "3"
seta con_timestamps "0"
seta g_spAwards ""
seta g_spScores1 ""
seta g_spScores2 ""
seta g_spScores3 ""
seta g_spScores4 ""
seta g_spScores5 ""
seta g_spSkill "2"
seta g_spVideos ""
seta g_warmup "10"
seta gt_admin ""
seta gt_master ""
seta gt_noEidReq "0"
seta gt_realm "quakelive"
seta headmodel "doom"
seta in_joyBallScale "1.0"
seta in_joyHorizMoveDeadzone "0.50"
seta in_joyHorizViewDeadzone "0.15"
seta in_joyHorizViewSensitivity "20.0"
seta in_joystick "0"
seta in_joystick_inverted "0"
seta in_joyVertMoveDeadzone "0.15"
seta in_joyVertViewDeadzone "0.15"
seta in_joyVertViewSensitivity "15.0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
// \in_mouse 2 mouse input mode. 0 off, -1 win32, 1 directInput, 2 raw (best)
seta in_mouse "1"
seta in_raw_useWindowHandle "0"
seta joy_threshold "0.15"
seta m_cpi "0"
seta model "razor"
seta name "ufoboss"
seta net_noudp "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksUsername ""
seta r_allowExtensions "1"
seta r_ambientScale "1"
seta r_aspectRatio "0"
seta r_bloomBlurFalloff "0.75"
seta r_bloomBlurRadius "5"
seta r_bloomBlurScale "1.0"
seta r_bloomBrightThreshold "1"
seta r_bloomIntensity "0.50"
seta r_bloomPasses "1"
seta r_bloomSaturation "0.800"
seta r_bloomSceneIntensity "1.000"
seta r_bloomSceneSaturation "1.000"
seta r_colorbits "32"
seta r_contrast "1.0"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_depthbits "24"
seta r_detailtextures "0"
seta r_displayrefresh "75"
seta r_dlightBacks "1"
seta r_drawSkyFloor "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_enableBloom "1"
seta r_enableColorCorrect "1"
seta r_enablePostProcess "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compress_textures "1"
seta r_ext_compressed_textures "0"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_texture_env_add "1"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_fastSkyColor "0x000000"
seta r_finish "0"
seta r_flares "0"
seta r_floatingPointFBOs "0"
seta r_fullbright "0"
seta r_fullscreen "1"
seta r_gamma "1.1"
seta r_gl_renderer "GeForce GTX 280/PCIe/SSE2"
seta r_gl_reserved "1"
seta r_gl_vendor "NVIDIA Corporation"
seta r_glDriver "opengl32"
seta r_ignoreFastPath "1"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "0"
seta r_inGameVideo "1"
seta r_intensity "1"
seta r_lastValidRenderer "GeForce GTX 280/PCIe/SSE2"
seta r_lightmap "0"
seta r_lodbias "-2"
seta r_mapOverBrightBits "5"
seta r_mapOverBrightCap "150"
seta r_mode "9"
seta r_noFastRestart "0"
seta r_overBrightBits "1"
seta r_picmip "5"
seta r_preloadTextures "0"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "64"
seta r_railWidth "0"
seta r_roundImagesDown "1"
seta r_segmentlength "1"
seta r_simpleMipMaps "1"
seta r_smp "1"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_subdivisions "4"
seta r_swapInterval "0"
seta r_teleporterFlash "0"
seta r_texturebits "0"
//seta r_textureMode "GL_LINEAR"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"

seta r_vertexLight "1"
seta r_windowedHeight "1024"
seta r_windowedMode "12"
seta r_windowedWidth "1600"
seta rate "25000"
seta cl_maxpackets "125"
seta sv_fps "40"
seta rjump "vstr rjump_1;vstr uhhh;vstr rjump_2;"
seta rjump_1 "set freelook 0;+lookdown;vstr uhhh;+attack;+moveup"
seta rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup"
seta s_announcerVolume "1.0"
seta s_ambient "0"
seta s_doppler "1.0"
seta s_mixahead "0.14"
seta s_mixPreStep "0.05"
seta s_musicvolume "0"
seta s_volume "0.3"


---[]-Mouse Settings-[]---

seta sensitivity 	"3.1"
seta cl_mouseAccel 	"0.25"
seta m_pitch 		"0.015"
seta m_yaw 		"0.01400"
seta m_forward 		"1000"
seta m_side 		"1000"
seta m_filter 		"1"


seta server1 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta sex "male"
seta snaps "125"
seta sv_floodProtect "1"
seta sv_hostname "noname"
seta sv_lanForceRate "1"
seta sv_maxPing "0"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_wwwBaseURL ""
seta sv_wwwDlDisconnected "0"
seta sv_wwwDownload "0"
seta sv_wwwFallbackURL ""
seta teamtask "0"
seta toff "r_fastsky 1;bind kp_ins vstr ton"
seta ton "r_fastsky 0;bind kp_ins vstr toff"
seta uhhh "wait;wait;wait;wait"
seta ui_actualNetGametype "3"
seta ui_bigFont "0.4"
seta ui_bloomPreset "Default"
seta ui_blueteam "Stroggs"
seta ui_blueteam1 "0"
seta ui_blueteam2 "0"
seta ui_blueteam3 "0"
seta ui_blueteam4 "0"
seta ui_blueteam5 "0"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_ctf_capturelimit "8"
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "30"
seta ui_currentMap "0"
seta ui_currentNetMap "0"
seta ui_currentOpponent "0"
seta ui_currentTier "0"
seta ui_dedicated "0"
seta ui_drawRewards ""
seta ui_enemyColor "0"
seta ui_enemyHeadColor "27"
seta ui_enemyLowerColor "27"
seta ui_enemyUpperColor "27"
seta ui_ffa_fraglimit "20"
seta ui_ffa_timelimit "0"
seta ui_findPlayer "Sarge"
seta ui_forceEnemyModel ""
seta ui_forceEnemySkin ""
seta ui_forceTeamModel ""
seta ui_forceTeamSkin ""
seta ui_gametype "3"
seta ui_globalpreset ""
seta ui_impactSparks ""
seta ui_joinGametype "0"
seta ui_lastServerRefresh_0 ""
seta ui_lastServerRefresh_1 ""
seta ui_lastServerRefresh_2 ""
seta ui_lastServerRefresh_3 ""
seta ui_lightingModelPreset ""
seta ui_lowAmmoPreset ""
seta ui_mapIndex "0"
seta ui_marksPreset ""
seta ui_menuFiles "ui/menus.txt"
seta ui_netGametype "3"
seta ui_netSource "0"
seta ui_opponentName "Stroggs"
seta ui_recordSPDemo "0"
seta ui_redteam "Pagans"
seta ui_redteam1 "0"
seta ui_redteam2 "0"
seta ui_redteam3 "0"
seta ui_redteam4 "0"
seta ui_redteam5 "0"
seta ui_scoreAccuracy "0%"
seta ui_scoreAssists "0"
seta ui_scoreBase "0"
seta ui_scoreCaptures "0"
seta ui_scoreDefends "0"
seta ui_scoreExcellents "0"
seta ui_scoreGauntlets "0"
seta ui_scoreImpressives "0"
seta ui_scorePerfect "0"
seta ui_scoreScore "0"
seta ui_scoreShutoutBonus "0"
seta ui_scoreSkillBonus "0"
seta ui_scoreTeam "0 to 0"
seta ui_scoreTime "00:00"
seta ui_scoreTimeBonus "0"
seta ui_screenDamage "0"
seta ui_screenDamage_preset ""
seta ui_screenDamage_Team "0"
seta ui_screenDamage_Team_preset ""
seta ui_serverStatusTimeOut "7000"
seta ui_smallFont "0.25"
seta ui_team_fraglimit "0"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_teamColor "0"
seta ui_teamHeadColor "96"
seta ui_teamLowerColor "96"
seta ui_teamName "Pagans"
seta ui_teamUpperColor "96"
seta ui_tourney_fraglimit "0"
seta ui_tourney_timelimit "15"

seta vid_xpos "3"
seta vid_ypos "22"

seta web_console "0"
seta web_zoom "100"

seta bot_nochat "1"
seta cg_shadows "1"
seta cg_muzzleflash "0"
seta cg_drawfps "1"
seta cg_simpleitems "1"

seta cg_screenDamage_Team "0x00000000"
seta cg_screenDamageAlpha_Team "0"
seta cg_screenDamageAlpha "0"
seta cg_screenDamage "0x00000000"
seta cg_screenDamage_Self "0x00000000"
seta cg_drawRewards "0"
seta cg_weaponbar "1"
seta cg_drawItemPickups "0"
seta cg_teammateNames "0"
seta cg_drawattacker "0"

// True shotgun
// 	The shotgun has a random spread of pellets drawn, but this is just for effect.
//	This disables.
seta 	cg_trueShotgun		"1"		// 1 removes client side random spread

// Weapon smoke
// 	Several weapons have smoke when you fire them. You can adjust the size of the smoke, or disable it
//	to increase your visibility.
seta	cg_smokeRadius_GL		"0"		// Grenade smoke size
seta	cg_smokeRadius_RL		"0"		// Rocket smoke size
seta	cg_smokeRadius_NG		"0"		// Nailgun smoke size
seta	cg_smoke_SG		"0"		// 0 disables shotgun smoke

// Bubble trails
// 	When in the water, if you shoot the plasma gun it has bubbles by default. These hinder your view.
seta	cg_bubbleTrail		"0"		// 0 disables plasma bubbles in the water

// == HUD SETTINGS ==============================
// Draw item pickups
// 	Knowing when you pick up an item in Quake is important, because it allows you to know when the 
// 	item is going to respawn, allowing you to keep it away from your opponent. When you use this 
// 	setting, if you pick up and item the time you picked it up is displayed on the left of the screen
// 	for a brief time, allowing you to more easily time.
seta	cg_drawItemPickups	"5"		// 0 - 5 - 5 is for item icon and time

// Level timer direction
// 	By default, the in-game timer counts down. It is much more useful to have it going up, making
// 	timing easier by adding to times rather than subtracting.
seta 	cg_levelTimerDirection 	"0"		// 0 = up, 1 = down

// == AUDIO SETTINGS ============================
// Ambient sound
// 	Ambient sounds are a distraction and just noise amongst fragging mess.
//	You should be able to hear footsteps.
seta 	s_ambient 		"0"		// 0 disables ambient sound

// Music volume
// 	Quake music is fun, but it should get turned off really.
seta 	s_musicvolume		"0"		// 0 disables music

// Doppler effect
// 	This is the 'whoosh' effect as rockets fly past your head.
seta 	s_doppler		"0"		// 0 disables the whoosh effect.

// == GAMEPLAY TWEAKS ===========================
// Hit beep
// 	It's important to know when you're hitting your enemy, and how much damage you are doing to them.
// 	Experienced players will know that a rail hit does 80hp for example, but new players won't. This
//	command provides an audible cue on when and how much damage you are doing to an opponent. It also
// 	means that you can tell if you hit an opponent without seeing the shot hit.
seta	cg_hitBeep		"3"		// 0 - 3 - 2 gives deep pitch for high damage, high pitch for low damage

// == NETWORK SETTINGS ==========================
// Predict items
// 	Also a gameplay tweak. Players often complain about 'I heard the pickup noise but I 
//	didn't get the item!' - This stops the prediction on pickups.
seta 	cg_predictItems		"0"		// 0 - Turns off prediction, stopping false pick-up sounds.
seta	cg_brasstime		"0"		// Removes bullet brass dropping everywhere..

seta con_speed "1000"  //console speed 
seta cg_zoomscaling "0"

// Lightning impact
//	This is another setting which is largely preference. By default when you shoot and hit someone with
//	the lightning gun, there will be an 'impact' ball at the end of the beam. Some people like this for 
//	the cue that they are hitting the opponent (such as rapha), and some prefer to remove it for more 
//	visibility (such as toxjq and noctis). It's turned on by default, so set to "0" if you want to 
//	disable. You can also change the size of the effect when the impact is closer than the amount of
//	units you have set.
seta 	cg_lightningImpact 	"0" 		// 1 enables impact effect
seta 	cg_lightningImpactCap	"192"		// change size of effect when impact is closer than this amount of units

// Rail trail time
// 	You are able to set how long the railgun beam trail stays on-screen for. This
//	applies to both your own, and everyone else's. I and a lot of players like to
//	sync this time to the reload time of the railgun, which is 1500ms.
seta	cg_railTrailTime		"1500"		// Synced to slug reload time in ms

// Rail style
//	There are two settings you can use for the railgun - One is a plain solid beam, and the other
//	is a Quake 2 style beam with a swirl around it.
seta	cg_railstyle		"1"		// 0 = q2 style, 1 = solid beam

// Rail colour
//	You are able to personalise the colours of your rail gun beam. 
seta 	color1 			"20"		// 1 - 26 - Rail beam colour
seta 	color2 			"20"		// 1 - 26 - Rail swirl colour if using cg_railstyle 2

// Predict local rail shots
//	A LOT of players complain about their rail shots going 'through' players, or hitting when they
//	don't think they should be. This is largely caused by the fact that the trail isn't drawn according
//	to what the server gets, it's just a prediction by default. Turning this setting off will actually
//	make your rail feel much less responsive when you have a higher ping, but it will have the benefit
//	of preventing a lot of those 'wtf?' shots.
seta 	cg_predictLocalRailShots 	"1"		// 0 disables rail trail predictions

// Impact sparks
//	The game shows you little sparks on an enemy when you are shooting them by default as a visual
//	cue to see you are hitting them. You can disable the effect. You can also change the length of
//	time the sparks stay on-screen, their size, and how fast they flat up or down.
seta 	cg_impactSparks 		"0"		// 0 disables sparks when enemy is hit
seta 	cg_impactSparksLifetime 	"250"		// 0 - 1000 - time in ms before the sparks disappear
seta 	cg_impactSparksSize 	"8"		// 2 - 16 - adjusts the size of the impact sparks
seta	cg_impactSparksVelocity 	"128"		// -128 - 128 - speed at which the sparks gravitate up or down


///
vid_restart
in_restart

// == END =======================================
play 	"sound/misc/menu2"	// Plays a sound when you exec it so you know it's worked :)
print	"^7EmSixTeen's essential config tweaks loaded"
